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	<title>Vanguard.CyainHell.de &#187; Allgemein</title>
	<atom:link href="http://vanguard.cyainhell.de/category/allgemein/feed" rel="self" type="application/rss+xml" />
	<link>http://vanguard.cyainhell.de</link>
	<description>Der Weg ist das Ziel.</description>
	<lastBuildDate>Wed, 29 Aug 2007 07:15:23 +0000</lastBuildDate>
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		<title>Letzter Blogeintrag</title>
		<link>http://vanguard.cyainhell.de/allgemein-letzter-blogeintrag</link>
		<comments>http://vanguard.cyainhell.de/allgemein-letzter-blogeintrag#comments</comments>
		<pubDate>Wed, 29 Aug 2007 07:15:23 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Allgemein]]></category>
<category>Allgemein</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-letzter-blogeintrag</guid>
		<description><![CDATA[http://forums.station.sony.com/vg/posts/list.m?topic_id=17483
With the Xeth merge complete, and the other servers merging by the end of the week, you can expect to see some new features in Vanguard!
-Brotherhoods will be available Friday, August 31st
-Guild Hall Plots will be available in-game Tuesday, September 4th
-The character move command will also be available Tuesday, September 4th
Dies ist der letzte Eintrag [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://forums.station.sony.com/vg/posts/list.m?topic_id=17483" class="external">http://forums.station.sony.com/vg/posts/list.m?topic_id=17483</a></p>
<blockquote><p>With the Xeth merge complete, and the other servers merging by the end of the week, you can expect to see some new features in Vanguard!</p>
<p>-Brotherhoods will be available Friday, August 31st<br />
-Guild Hall Plots will be available in-game Tuesday, September 4th<br />
-The character move command will also be available Tuesday, September 4th</p></blockquote>
<p>Dies ist der letzte Eintrag meinerseits, mit der Aufl&ouml;sung der Team-PvP-Server werde ich mein Abo auslaufen lassen. Ohne Frage hat das Spiel nachwievor Potential, es macht vieles richtig und dennoch genug falsch. Neben der technischen H&uuml;rde hat die viel zu geringe PR-Aktivit&auml;t sicherlich einen entsprechenden Anteil, an dem geringem Interesse der Spielerschaft und ohne dieses geht es nicht. Nach rund 7 Monaten Spielzeit, was etwas weniger ist als ich mir erhofft habe, ist es also Zeit auf Wiedersehen Vanguard zu sagen.</p>
<a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>]]></content:encoded>
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		</item>
		<item>
		<title>Servermerges &#8211; 28. bis 30. August</title>
		<link>http://vanguard.cyainhell.de/allgemein-servermerges-28-bis-30-august</link>
		<comments>http://vanguard.cyainhell.de/allgemein-servermerges-28-bis-30-august#comments</comments>
		<pubDate>Tue, 21 Aug 2007 07:17:51 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Abenteuer]]></category>
		<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Diplomatie]]></category>
		<category><![CDATA[Handwerk]]></category>
<category>Abenteuer</category><category>Allgemein</category><category>diplomatie</category><category>handwerk</category><category>Servermerges</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-servermerges-28-bis-30-august</guid>
		<description><![CDATA[N&#228;chste Woche sollen die Serverzusammenlegungen &#252;ber die B&#252;hne gehen. Dies wird mit einigen Downtimes der Server verbunden sein. Den Anfang machen die US PVE Server, zuletzt dann die EU PVE Server. Derzeit wird von ca. 3 Tagen f&#252;r den kompletten Proze&#223; ausgegangen, hoffen wir es verl&#228;uft reibungslos.
http://vgplayers.station.sony.com/newsArchive.vm?id=220&#038;section=News

Server Merges to Begin Tuesday, August 28th 12:01 AM [...]]]></description>
			<content:encoded><![CDATA[<p>N&auml;chste Woche sollen die Serverzusammenlegungen &uuml;ber die B&uuml;hne gehen. Dies wird mit einigen Downtimes der Server verbunden sein. Den Anfang machen die US PVE Server, zuletzt dann die EU PVE Server. Derzeit wird von ca. 3 Tagen f&uuml;r den kompletten Proze&szlig; ausgegangen, hoffen wir es verl&auml;uft reibungslos.</p>
<p><a href="http://vgplayers.station.sony.com/newsArchive.vm?id=220&#038;section=News" class="vgplayers">http://vgplayers.station.sony.com/newsArchive.vm?id=220&#038;section=News</a></p>
<blockquote><p>
Server Merges to Begin Tuesday, August 28th 12:01 AM PDT</p>
<p>The much anticipated server merges will begin on Tuesday, August 28th at approximately 12:01 AM PDT. The process will take a few days and require a bit of downtime. The schedule for the merges is as follows:</p>
<p>Xeth PVE US 12:01 AM PDT August 28, 2007<br />
-Thunderaxe<br />
-Woefeather<br />
-Gulgrethor<br />
-Hilsbury</p>
<p>Servers will be brought down at 12:01am (pdt) August 28, 2007<br />
The expected down time is anywhere between 7 and 12 hours, with the new merged server being brought back up sometime after 7:00 AM PDT.</p>
<p>Seradon PVE US 12:01 AM PDT August 29, 2007<br />
-Targonor<br />
-Florendyl<br />
-Flamehammer<br />
-Shidreth</p>
<p>Servers will be brought down at 12:01am (pdt) August 29, 2007<br />
The expected down time is anywhere between 7 and 12 hours, with the new merged server being brought back up sometime after 7:00 AM PDT.</p>
<p>Sartok PVP US FFA 12:01AM PDT August 30, 2007<br />
-Tharridon<br />
-Varking<br />
-Fengrot</p>
<p>Servers will be brought down at 12:01am (pdt) August 30, 2007<br />
The expected down time is anywhere between 7 and 12 hours, with the new merged server being brought back up sometime after 7:00 AM PDT.</p>
<p>Halgar PVE EU 5:00 PM PDT August 30, 2007<br />
-Gelenia<br />
-Infineum</p>
<p>Servers will be brought down at 5:00pm (pdt) August 30, 2007<br />
The expected down time is anywhere between 7 and 12 hours, with the new merged server being brought back up sometime after 12:01 AM PDT.</p></blockquote>
<a href="http://vanguard.cyainhell.de/tag-abenteuer" rel="tag" class="internal">Abenteuer</a>, <a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>, <a href="http://vanguard.cyainhell.de/tag-diplomatie" rel="tag" class="internal">diplomatie</a>, <a href="http://vanguard.cyainhell.de/tag-handwerk" rel="tag" class="internal">handwerk</a>, <a href="http://vanguard.cyainhell.de/tag-servermerges" rel="tag" class="internal">Servermerges</a>]]></content:encoded>
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		</item>
		<item>
		<title>Update Rest-XP</title>
		<link>http://vanguard.cyainhell.de/allgemein-update-rest-xp</link>
		<comments>http://vanguard.cyainhell.de/allgemein-update-rest-xp#comments</comments>
		<pubDate>Mon, 20 Aug 2007 07:26:57 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Abenteuer]]></category>
		<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Diplomatie]]></category>
		<category><![CDATA[Handwerk]]></category>
<category>Abenteuer</category><category>Allgemein</category><category>diplomatie</category><category>handwerk</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-update-rest-xp</guid>
		<description><![CDATA[Wie angek&#252;ndigt hat Vanguard das System der Rest-XP (= Ausruhbonus) von Konkurrenzprodukten &#252;bernommen. Was f&#252;r Vielspieler eher von geringerem Belangen ist, wird den Gelegenheitsspieler in flinkeres Leveln erm&#246;glichen. Anbei ein Screenie von meinem DK, wo die neuen Anzeigen vermerkt sind.
&#220;ber den Spruchicons / Makros in der Mitte unten seht ihr die Anzeigen f&#252;r die Rest-XP [...]]]></description>
			<content:encoded><![CDATA[<p>Wie angek&uuml;ndigt hat Vanguard das System der Rest-XP (= Ausruhbonus) von Konkurrenzprodukten &uuml;bernommen. Was f&uuml;r Vielspieler eher von geringerem Belangen ist, wird den Gelegenheitsspieler in flinkeres Leveln erm&ouml;glichen. Anbei ein Screenie von meinem DK, wo die neuen Anzeigen vermerkt sind.</p>
<p>&Uuml;ber den Spruchicons / Makros in der Mitte unten seht ihr die Anzeigen f&uuml;r die Rest-XP (Adventuring/Crafting/Diplomacy) im Layout des DroxUI, analog k&ouml;nnt ihr euch auch die farbliche Marking des Levelbalken im Charackterbildschirm anschauen. Ja der Char hat u.a. 100% Bonus im Adventuringbereich.</p>
<p>Zudem erhaltet ihr im Chatlog (rechts unten) nun bei der XP-Abrechnung einen Hinweis auf den Anteil der Rest-XP, den ihr gutgeschrieben bekommen habt.</p>
<p><a href="http://vanguard.cyainhell.de/g2/d/20730-2/Rest_XP.JPG" rel="lightbox[group]" class="liimagelink"><img src="http://vanguard.cyainhell.de/g2/d/20728-2/Rest_XP.JPG" alt="Rest-XP" /></a></p>
<a href="http://vanguard.cyainhell.de/tag-abenteuer" rel="tag" class="internal">Abenteuer</a>, <a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>, <a href="http://vanguard.cyainhell.de/tag-diplomatie" rel="tag" class="internal">diplomatie</a>, <a href="http://vanguard.cyainhell.de/tag-handwerk" rel="tag" class="internal">handwerk</a>]]></content:encoded>
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		</item>
		<item>
		<title>Update Social Tool / LFG</title>
		<link>http://vanguard.cyainhell.de/allgemein-update-social-tool-lfg</link>
		<comments>http://vanguard.cyainhell.de/allgemein-update-social-tool-lfg#comments</comments>
		<pubDate>Sun, 19 Aug 2007 07:19:23 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[UI´s]]></category>
<category>Allgemein</category><category>UI´s</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-update-social-tool-lfg</guid>
		<description><![CDATA[Und weiter geht es mit den Neuerungen. Diesmal das &#252;berarbeite &#8220;Looking For Group&#8221; Tool. Wenn man sich einloggt ist man derzeit automatisch mit dem LFG-Status versehen. F&#252;r die Spieler gibt es nun eine Vielzahl an Varianten ihren Status / ihre Suche zu spezifizieren. (Bilder sind wie immer per Klick zumindest auf 1024&#215;768 vergr&#246;&#223;erbar)
a) Ich will [...]]]></description>
			<content:encoded><![CDATA[<p>Und weiter geht es mit den Neuerungen. Diesmal das &uuml;berarbeite &#8220;Looking For Group&#8221; Tool. Wenn man sich einloggt ist man derzeit automatisch mit dem LFG-Status versehen. F&uuml;r die Spieler gibt es nun eine Vielzahl an Varianten ihren Status / ihre Suche zu spezifizieren. (Bilder sind wie immer per Klick zumindest auf 1024&#215;768 vergr&ouml;&szlig;erbar)</p>
<p>a) Ich will in Dungeon xyz (sehr schick &uuml;brigens die aktuelle Entfernungsangabe, sowie der Dungeonlevel &#8211; fehlt nur noch ein Elite vermerkt bei den entsprechenden Dungeons)</p>
<p><a href="http://cyainhell.de/g2/d/20706-2/social+_1_.JPG" rel="lightbox[group]" class="liimagelink"><img src="http://cyainhell.de/g2/d/20704-2/social+_1_.JPG" alt="Dungeonsuche" /></a></p>
<p>b) Ich m&ouml;chte Quest abc machen</p>
<p><a href="http://cyainhell.de/g2/d/20712-2/social+_2_.JPG" rel="lightbox[group]" class="liimagelink"><img src="http://cyainhell.de/g2/d/20710-2/social+_2_.JPG" alt="Questsuche" /></a></p>
<p>c) Ich bin schon in einer Gruppe und wir suchen noch &#8230; (LFM)</p>
<p><a href="http://cyainhell.de/g2/d/20718-2/social+_3_.JPG" rel="lightbox[group]" class="liimagelink"><img src="http://cyainhell.de/g2/d/20716-2/social+_3_.JPG" alt="LFM" /></a></p>
<p>d) Raids Incoming</p>
<p><a href="http://cyainhell.de/g2/d/20724-2/social.jpg" rel="lightbox[group]" class="liimagelink"><img src="http://cyainhell.de/g2/d/20722-2/social.jpg" alt="Raids" /></a></p>
<p>Alles in allem sehr schick geworden, nur mit dem Autojoin f&uuml;rs LFG hadere ich etwas.</p>
<a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>, <a href="http://vanguard.cyainhell.de/tag-ui%C2%B4s" rel="tag" class="internal">UI´s</a>]]></content:encoded>
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		</item>
		<item>
		<title>Update Itemstats</title>
		<link>http://vanguard.cyainhell.de/allgemein-update-itemstats</link>
		<comments>http://vanguard.cyainhell.de/allgemein-update-itemstats#comments</comments>
		<pubDate>Sat, 18 Aug 2007 18:07:38 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Abenteuer]]></category>
		<category><![CDATA[Allgemein]]></category>
<category>Abenteuer</category><category>Allgemein</category><category>Update Itemstats</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-update-itemstats</guid>
		<description><![CDATA[Das Game Update #2 bringt viele &#196;nderungen mit sich. Zu den recht auff&#228;lligen z&#228;hlen die &#196;nderungen an den Itemstats. So werden Effekte, Eigenschaften etc. nur auch mit ihrer tats&#228;chlichen (statistischen) Auswirkung angezeigt. Ausserdem sind die Items nun an das Spielerlevel gebunden, womit das durchaus innovativiere, aber auch weniger einsteigerfreundliche System der Equipment Experise Geschichte ist. [...]]]></description>
			<content:encoded><![CDATA[<p>Das Game Update #2 bringt viele &Auml;nderungen mit sich. Zu den recht auff&auml;lligen z&auml;hlen die &Auml;nderungen an den Itemstats. So werden Effekte, Eigenschaften etc. nur auch mit ihrer tats&auml;chlichen (statistischen) Auswirkung angezeigt. Ausserdem sind die Items nun an das Spielerlevel gebunden, womit das durchaus innovativiere, aber auch weniger einsteigerfreundliche System der Equipment Experise Geschichte ist. Anbei ein paar Beispiele, wie Itemstats nun aussehen.</p>
<p><img src="http://cyainhell.de/g2/d/20699-1/Shortbow-of-Sniper.jpg" alt="Shortbow-of-Sniper" /></p>
<p><img src="http://cyainhell.de/g2/d/20697-1/Ice-Drake-Blade.jpg" alt="Ice-Drake-Blade" /></p>
<p><img src="http://cyainhell.de/g2/d/20695-1/Butcher_s-Belt.jpg" alt="Butcher´s-Belt" /></p>
<p><img src="http://cyainhell.de/g2/d/20692-1/Brutes-Greaves-of-Might.jpg" alt="Brute´s-Grave-of-Might" /></p>
<p>Die Umsetzung ist letztendlich gut gelungen, auch wenn sie Richtung Mainstream geht. Ich mag nicht klagen, da sich Pro &#038; Contra irgendwie die Waage halten.</p>
<a href="http://vanguard.cyainhell.de/tag-abenteuer" rel="tag" class="internal">Abenteuer</a>, <a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>, <a href="http://vanguard.cyainhell.de/tag-update-itemstats" rel="tag" class="internal">Update Itemstats</a>]]></content:encoded>
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		</item>
		<item>
		<title>Game Update #2 is Live</title>
		<link>http://vanguard.cyainhell.de/allgemein-game-update-2-is-live</link>
		<comments>http://vanguard.cyainhell.de/allgemein-game-update-2-is-live#comments</comments>
		<pubDate>Fri, 17 Aug 2007 08:15:58 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Abenteuer]]></category>
		<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Diplomatie]]></category>
		<category><![CDATA[Handwerk]]></category>
		<category><![CDATA[Spielewelt]]></category>
<category>Abenteuer</category><category>Allgemein</category><category>diplomatie</category><category>handwerk</category><category>Spielewelt</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-game-update-2-is-live</guid>
		<description><![CDATA[Das gro&#223;e Update Nr.2 ist nun verf&#252;gbar. Anbei die Kurzfassung, wer die komplette und sehr lange Liste mit &#196;nderungen einsehen mag, der folge dem Link ins SOE Forum.
Guild Halls
The Brotherhood System
Bind on Equip
LFG Improvements
Rest Experience
Level Based Diplomacy
Diplomacy UI
Deconstruction
Item Level Requirements
PVP Bug Fixes
Crash Fixes &#038; Optimizations
Quest Journal &#038; Quest Tracking
Item UI
Scrolling Combat Text
Additional Patch Notes
Guild Halls
-Be [...]]]></description>
			<content:encoded><![CDATA[<p>Das gro&szlig;e Update Nr.2 ist nun verf&uuml;gbar. Anbei die Kurzfassung, wer die komplette und sehr lange Liste mit &Auml;nderungen einsehen mag, der folge dem <a href="http://forums.station.sony.com/vg/posts/list.m?topic_id=16326" class="external">Link ins SOE Forum</a>.</p>
<blockquote><p>Guild Halls<br />
The Brotherhood System<br />
Bind on Equip<br />
LFG Improvements<br />
Rest Experience<br />
Level Based Diplomacy<br />
Diplomacy UI<br />
Deconstruction<br />
Item Level Requirements<br />
PVP Bug Fixes<br />
Crash Fixes &#038; Optimizations<br />
Quest Journal &#038; Quest Tracking<br />
Item UI<br />
Scrolling Combat Text<br />
Additional Patch Notes</p>
<p>Guild Halls<br />
-Be the first to build a grand Guild Hall Although Guild Hall Plots wont be available until after server merges, quests to help you on you way are in game for those who cant wait to get started</p>
<p>Bind on Equip<br />
- All equipable items that were bindable are now either bind on equip or bind on pickup, with the majority of the items being bind on equip.</p>
<p>Improvements Made to LFG<br />
- The Looking For Group tool is receiving a revamp, and now youll have the ability to display which quests youre working on, as well as which dungeons youd like to explore when looking for a group. There are many other options that allow the LFG tool to be tweaked to your liking</p>
<p>Resting Has its Rewards<br />
- Heroes may now rest in Vanguard Resting increases the rate at which a hero will gain adventuring, crafting, or diplomacy experience.</p>
<p>Diplomacy Becomes Level Based<br />
-Diplomacy has moved from a &#8220;skill-based&#8221; system to a &#8220;level-based&#8221; system to increase the opportunities for sphere interdependence.</p>
<p>Revamping the Diplomacy UI<br />
-Speaking just became a bit easier. Diplomats can now double-click cards during parlay to play them as if you had clicked the &#8220;Speak&#8221; button.<br />
-Cards that are unusable due to refresh timers will now be dimmed until ready to play.</p>
<p>Deconstruction<br />
-Deconstruction kits are now available for purchase from vendors for a minimal cost Use these handy kits to convert items into a resource or dust.</p>
<p>New Item Level Requirements<br />
-All equipable items in the Adventuring, Crafting, and Diplomacy spheres now have a minimum level to equip associated with them.</p>
<p>PvP Fixes Implemented<br />
-Many bugs have been banished from PvP to make combat more effective and fun for all those taking part</p>
<p>Crash Fixes and Optimizations<br />
-The Vanguard Team has put a lot of effort into both improving game performance and eliminating bugs that cause crashes. Highlights can be found in the full patch notes.</p>
<p>Find Your Way with Quest Tracking<br />
- Your Quest Tracker is making some changes for the better. Not only is the layout bigger, but youll better be able to decide which quests you see, which are hidden, and scroll over Tracker text for a brief summary of that quest</p>
<p>Helpful UI Changes to Improve Item Identification<br />
- Keeping in line with our efforts to make Vanguard easier to understand and more intuitive, we have added a variety of improvements to items including descriptions of abilities and percentages of proc chances</p>
<p>Scrolling Combat Text<br />
- You can now switch on scrolling combat text in your Settings panel There are many ways to tweak this option to make it most effective for your play style.</p>
<p>Additional patch notes include many exciting changes to game play For the full listing, please visit the Game Update section of VGPlayers. Join in on the discussion about GU2 on the Official Vanguard: Saga of Heroes forums</p></blockquote>
<a href="http://vanguard.cyainhell.de/tag-abenteuer" rel="tag" class="internal">Abenteuer</a>, <a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>, <a href="http://vanguard.cyainhell.de/tag-diplomatie" rel="tag" class="internal">diplomatie</a>, <a href="http://vanguard.cyainhell.de/tag-handwerk" rel="tag" class="internal">handwerk</a>, <a href="http://vanguard.cyainhell.de/tag-spielewelt" rel="tag" class="internal">Spielewelt</a>]]></content:encoded>
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		</item>
		<item>
		<title>Vorschau &#8211; Item Preview</title>
		<link>http://vanguard.cyainhell.de/allgemein-vorschau-item-preview</link>
		<comments>http://vanguard.cyainhell.de/allgemein-vorschau-item-preview#comments</comments>
		<pubDate>Mon, 30 Jul 2007 08:10:41 +0000</pubDate>
		<dc:creator>IsNoGud</dc:creator>
				<category><![CDATA[Allgemein]]></category>
<category>Allgemein</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-262</guid>
		<description><![CDATA[Silas Morse, Game Designer bei SOE, auch bekannt unter dem Namen Cylus hat was neues in der Mache. Freunde der Vorschau, freut euch, Item-Preview ist im Anmarsch:
An item preview system is currently coded and awaiting a code review, as well as testing.  Those speed-bumps aside, we just wanted to let folks know that it [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Silas Morse</strong>, Game Designer bei <strong>SOE</strong>, auch bekannt unter dem Namen <strong>Cylus</strong> hat was neues in der Mache. Freunde der Vorschau, freut euch, Item-Preview ist im Anmarsch:</p>
<blockquote><p>An item preview system is currently coded and awaiting a code review, as well as testing.  Those speed-bumps aside, we just wanted to let folks know that it was on the plate, mostly eaten and will be finished asap, unless it gives me indigestion.</p>
<p>Currently, it works as such:</p>
<p>1)  When you mouse-over an item, the tooltip w/ the item&#8217;s stats pops up.  If you have auto-compare on (under the Interface tab in Settings), the appearance of the item will automatically replace the appearance of the same slot that you currently have equipped.   The compare window will, of course, also spawn.</p>
<p>2)  If you don&#8217;t have auto-compare on, you can mouse-over the item and trigger the preview by pressing and/or holding SHIFT; in some cases, this way makes it easier to preview the item on your character because the extra compare tooltip doesn&#8217;t eat up screen real estate and get in the way.</p>
<p>3)  Both of the previous mechanisms work even if you don&#8217;t have an item equipped in the previewed items slot.</p>
<p>4)  The preview of that item&#8217;s appearance will remain on your character until you are no longer examining the item, at which point it is replaced by what you have equipped.</p>
<p> Misc:</p>
<p>* Mounts are currently disabled for preview, for technical reasons that I won&#8217;t bore you with; am actively working on a half-finished solution, though, so maybe in the future.</p>
<p>* Preview currently works for Brokers, Vendors, Quests NPCs and other item examine methods that work with compare; it does not work for links sent to you by other players.   Again, maybe in the future, as I&#8217;d like that as a player just as much as y&#8217;all.</p>
<p>* You can preview anything, even if you can&#8217;t use it.  And when I mean anything, I mean that the ugliest Orc Warrior in the game can preview that gorgeous, sleeveless robe and feel just as much as a man as the preening High Elf Sorc.</p>
<p>Finally, and perhaps the most imporant, I have no idea as to when this feature will make it Live; the code is functionally complete in it&#8217;s current state, at least in my eyes (lol), but it needs to pass testing and a code review, of course. </p></blockquote>
<a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>]]></content:encoded>
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		</item>
		<item>
		<title>Vorschau &#8211; Game Update Nr.2</title>
		<link>http://vanguard.cyainhell.de/allgemein-vorschau-game-update-nr2</link>
		<comments>http://vanguard.cyainhell.de/allgemein-vorschau-game-update-nr2#comments</comments>
		<pubDate>Thu, 26 Jul 2007 06:23:46 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Abenteuer]]></category>
		<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Diplomatie]]></category>
		<category><![CDATA[Handwerk]]></category>
		<category><![CDATA[UI´s]]></category>
<category>Abenteuer</category><category>Allgemein</category><category>diplomatie</category><category>Game Update #2</category><category>Game Update Nr.2</category><category>Game Upodate</category><category>handwerk</category><category>UI´s</category><category>Vorschau</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-vorschau-game-update-nr2</guid>
		<description><![CDATA[Unverhofft kommt oft &#8211; oder so &#228;hnlich. Diese Nacht wurde erste Informationen &#252;ber das bevorstehende Game Update Nr.2 ver&#246;ffentlich und es tut sich einiges. SOE will der Bezeichnung Game Update wohl gerecht und so beeinhaltet die Liste der Ver&#228;nderungen folgende Ding:
- Einf&#252;hrung von Gildenhallen (neue Arbeit f&#252;r alle Crafter)
- Freischaltung des Brotherhood-System (EP im Team [...]]]></description>
			<content:encoded><![CDATA[<p>Unverhofft kommt oft &#8211; oder so &auml;hnlich. Diese Nacht wurde erste Informationen &uuml;ber das bevorstehende Game Update Nr.2 ver&ouml;ffentlich und es tut sich einiges. SOE will der Bezeichnung Game Update wohl gerecht und so beeinhaltet die Liste der Ver&auml;nderungen folgende Ding:</p>
<p>- Einf&uuml;hrung von Gildenhallen (neue Arbeit f&uuml;r alle Crafter)<br />
- Freischaltung des Brotherhood-System (EP im Team sammeln, selbst wenn man offline ist)<br />
- Ver&auml;nderungen des BOE/BOP-Systems (Bindable Items ade -> entweder BOE oder BOP)<br />
- LFG-Tool erweitert<br />
- Rest-XP wird wie angek&uuml;ndigt eingef&uuml;hrt<br />
- Ver&auml;nderung des Levelsystems f&uuml;r Diplomaten<br />
- Diplomatie-UI angepasst<br />
- Deconstruction angepasst<br />
- Item-Level-System &uuml;berarbeitet (Equipment Expertise wird abgeschafft, Min-Level etc. eingef&uuml;hrt)<br />
- PvP-Bugfixes<br />
- CtD-Fixes<br />
- Item-UI aktualisiert<br />
- SCT wird eingef&uuml;hrt (konfigurierbarer Scrolling Combat Text)</p>
<p>Wer die Details lesen mag, <a href="http://vgplayers.station.sony.com/newsArchive.vm?id=191&#038;section=News" class="vgplayers">hier der englische Originaltext (VgPlayers)</a> von Hasium.</p>
<blockquote><p>
Hey Everybody,</p>
<p>Here are the long awaited details of Game Update #2. There is variety of good stuff in there as well as a couple of items that are sure to be controversial. The Update addresses several performance issues, some long needed polish, new features and some changes to help the economy.</p>
<p>The Update will be pushed to test very soon. We need as many people as we can to bang on it while it’s on test. QA has done a great job finding most of the major bugs, but we really need the players to put Update 2 through its paces before we can push it to Live.</p>
<p>We will make a Game Update 2 post where the changes can be discussed and Dev’s will be responding to.</p>
<p>Hasium</p>
<p>Game Update #2</p>
<p>1.        Guild Halls</p>
<p>2.        The Brotherhood System</p>
<p>3.        Bind on Equip</p>
<p>4.        LFG Improvements</p>
<p>5.        Rest Experience</p>
<p>6.        Level Based Diplomacy</p>
<p>7.        Diplomacy UI</p>
<p>8.        Deconstruction</p>
<p>9.        Item Level Requirements</p>
<p>10.     PvP bug fixes</p>
<p>11.     Crash To Desktop fixes and Optimizations</p>
<p>12.     Quest Journal and Quest Tracking improvements</p>
<p>13.     Item UI</p>
<p>14.     Scrolling Combat Text</p>
<p><strong>1. Guild Halls</strong></p>
<p>Guild Hall plots are now available for purchase! They operate in a similar manner to regular housing in regards to overall construction but require new components. Building a Guild Hall will require efforts from all three spheres of Vanguard.</p>
<p>Crafters will need to learn brand new recipes for all three continents. There are new quests for different key parts of the Guild Hall structure, the majority which are for the mineralogist specialization. Other crafting trades will have some component recipes as well though.</p>
<p>Among the new recipes, a special mortar assembly recipe is introduced. This recipe requires components obtained from high level adventuring areas. Fetching these items will be very dangerous. You will want to bring a group.</p>
<p>Diplomats will be needed to obtain permissions to construct the Guild Halls as well. Without the correct documents obtained from the local government, the land owner will not be allowed to build a Guild Hall. However, obtaining this documentation will not be a simple task.</p>
<p>Finishing construction of a Guild Hall will take much more investment than building a smaller house due to the sheer size and space. However, once completed, they will be a great place for your guild to gather and store treasures, in addition to being a mark of pride for your group!</p>
<p><strong><br />
2. The Brotherhood System</strong><br />
Brotherhoods are a method for you and your friends to gain experience for each other, even when some of you are offline.</p>
<p>Features</p>
<p>·         All experience you earn is split amongst the members of the fellowship, even members who are offline.</p>
<p>·         When you are in debt or have lost experience, your experience will be devoted to repaying your debt/loss before you resume contributing to the brotherhood.</p>
<p>·         Brotherhoods are completely independent from groups; you can be a member of both at the same time.</p>
<p>Limitations</p>
<p>    * Brotherhoods can have a maximum of six members.<br />
    * You must be within five levels of every member of the brotherhood in order to join.<br />
    * You must be within a few meters distance to invite a player to your brotherhood.<br />
    * If you leave your brotherhood or are removed, you may not join another one for four hours of online played time.<br />
    * Members who are offline do not receive their experience until they log on. (Be careful when using the system to level up rarely-played characters, as their skills will fall behind, thus they will be very weak for their levels!)</p>
<p>Getting Started<br />
Interested in creating a brotherhood? Simply target your friend, right click your defensive target window, and select &#8220;Invite to Brotherhood.&#8221; You may then administer the brotherhood from the social window (default key &#8216;O&#8217;) &#8220;Brotherhood&#8221; tab.<br />
<strong><br />
3. Bind on Equip</strong></p>
<p>All equipable items that were bindable are now either bind on equip or bind on pickup, with the majority of the items being bind on equip. Here is a quick overview of the affected items:</p>
<p>·         All equipable items that were bindable are now BOE or BOP</p>
<p>·         All uncommon and common items are BOE</p>
<p>·         All rare world loot items are BOE</p>
<p>·         All rare (and higher) items that are not on world loot tables are BOP</p>
<p>·         All containers are BOE</p>
<p>·         Quest rewards will remain soulbound as they were before this change</p>
<p>This change was made for a variety of reasons.</p>
<p>    * Removes items from the functional trade economy after the item has been used once.<br />
    * Helps regulate economy as items are effectively removed from trade.<br />
    * Changes to the deconstruction system allows all players regardless of sphere to feel a “gain” even after they have upgraded items in a slot, we did not feel that binding an item to our customers and presenting them with nothing back for its value was worthwhile.</p>
<p><strong><br />
4. LFG Improvements</strong></p>
<p>There is a new LFG button that is located in the group area of the UI (left side of the screen), which brings up the new looking for group and looking for more tabs of the social window.  This will disappear once a player joins someone else’s group, but it will remain for group leaders until their group is full.  It automatically brings up the LFG tab for non-grouped players, and the LFM tab for group leaders.</p>
<p>The looking for group tab allows players to set which dungeon(s) or quest(s) (from the list of quests that the player currently has in their journal) they would like to work on, and then see a list of other individual players or group leaders.  Players and group leaders in the list will be sorted based on their level relationship to you and how closely their preferences match yours, so those that are near your level and are looking to do the same dungeon or quest will be sorted highest in the list.  The LFG tab also includes the option to auto accept group invites.  If the player doesn’t turn on that feature, they will see the name, level, and class of the group leader and the name, level and class of each of the current group’s members when they are sent a group invite, at which time they can choose to accept or deny the invite as normal.  If a player selects a group leader in the search list, they will get the new option to send a request to join that leader’s group, at which point the group leader will see the name, level, and class of the player that is requesting to join the group and the leader can choose to deny the request, or to send a group invite to that player.</p>
<p>The looking for more tab works like the LFG tab, except that it lets a group leader select the archetype(s) and/or class(es) that the group is looking for, in addition to setting the dungeon(s) and/or quest(s) that the group would like to find more members to do.</p>
<p>Both the LFG and LFM lists show individuals looking for a group and group leaders looking for more members.  Hovering the mouse over a player in the list will show more info about them, such as what dungeons or quests they prefer, and if it is a group leader the tooltip will also show what archetypes or classes the group prefers and a list of all of the current group members’ names, levels, and classes.</p>
<p><strong><br />
5. Rest Experience</strong></p>
<p>Heroes may now rest in Vanguard! Resting increases the rate at which a hero will gain adventuring, crafting, or diplomacy experience. As the hero gains experience in a particular sphere, rest of that type is exhausted. Rest for each sphere is separate, and is designated by a blue bar on the character sheet of the corresponding sphere. For adventurers, rest is also displayed on the experience bar. Camping allows a hero to rest, occurring more rapidly at outposts. A hero may tell if he or she is at an outpost when a tower icon appears next to his or her class icon.</p>
<p><strong><br />
6. Level Based Diplomacy</strong></p>
<p>Diplomacy is moving from a “skill-based” (1-500) system to a “level-based” (1-50) system. In this changeover, your skill will be automatically converted to level. For instance, if you were skill 120, you would now be level 12. If you were 123, then you would be level 12 with 6 bubbles filled. NPCs and items are also converted as well, as will be the difficulty of conversations. This move allows us to fit Diplomacy more easily into creating content for the game, greatly speeding up the way we make content and reducing the places in which bugs can crop up – while also increasing the opportunities for sphere interdependence.</p>
<p><strong><br />
7. Diplomacy UI</strong></p>
<p>    * Double-clicking cards in your Diplomacy strategy during a parlay will now play them as if you selected the card and clicked the &#8220;Speak&#8221; button.<br />
    * Cards in your Diplomacy strategy are now dimmed when unusable because they are still refreshing.</p>
<p><strong><br />
8. Deconstruction</strong></p>
<p>Deconstruction is no longer process oriented. Deconstruction kits will be sold by vendors and each kit will have ten charges. Right-clicking the kit and then clicking on the item you wish to deconstruct will give you the option to convert the item to a resource or a dust.</p>
<p>    * Common items should convert into attuning dusts or common resources<br />
    * Uncommon items should convert into resonance dusts, common resources and sometimes a rare resource<br />
    * Rare items should convert into resonance dusts, focusing dusts, rare resources and sometimes ultra rare resources<br />
    * Anything above rare follows the same rules as rare</p>
<p><strong><br />
9. Item Level Requirements</strong></p>
<p>The rules for who can equip items has been streamlined, equipment expertise was too confusing for many players. This puts a stronger emphasis on gaining levels to allow players to equip more powerful items. It also restores demand for items that were trivialized due to the varied range of Equipment Expertise per item type and slot.</p>
<p>    * Items in Vanguard now have a minimum level required to equip.<br />
    * This only applies to items that are equipped on the adventuring, crafting, or diplomacy tabs of the character sheets. Mounts are excluded from this limitation.<br />
    * Equipment Expertise has been removed from the game.<br />
    * Any items you were wearing that are higher then 5 levels above you will not be removed until you remove them yourself.</p>
<p><strong>10. PvP bug fixes</strong></p>
<p>We spent some time fixing some of the more egregious bugs</p>
<p>·         Abomination grafts that produce a damaging effect has been reduced against players.</p>
<p>·         Bards can no longer pulse an invis effect while in combat.</p>
<p>·         See invis now functions properly – you can no longer see other players that are invis if you don’t have a see invis buff unless they are in your group.</p>
<p>·         There is a new 40% damage cap on any single ability in PvP.</p>
<p>·         Players may now rotate while rooted.</p>
<p>·         Pets were previously hitting for full damage in PvP.  They have now received a half-damage modifier to be in tune with the half-damage modifier applied to other damage types.</p>
<p>·         You can now use abilities on pets in PvP.  Previously, they would be immune to many types of abilities they shouldn’t have been immune to.</p>
<p><strong>11. Crash To Desktop fixes and Optimizations</strong></p>
<p>    * Reduced the frequency of garbage purges. They will now only occur once your client has under 100MB of system memory free, and there is more &#8220;stuff&#8221; to purge. This will reduce the amount of &#8220;hitching flashes&#8221; to only the times when you really need them to prevent the game from crashing.<br />
    * Textures should now take up a great deal less system memory, reducing the number of crashes from out of memory errors substantially.</p>
<p><strong>12. Quest Journal and Quest Tracking improvements</strong></p>
<p>Some improvements have been made to the Quest Tracker.</p>
<p>    * The layout of the quest journal window has been changed to allow more info to be shown at once, your list of quests is on the left, and the info for the quest you have selected is on the right, making for less scrolling.<br />
    * The Work Orders and Locations tabs have also been changed to the new layout.<br />
    * A new button, &#8220;Auto-track&#8221; has also been added which brings up a new window to set options for the new auto quest tracker feature.<br />
    * Auto quest tracking is on by default and in its default state, quests that you accept or quests that are updated during your play session will appear automatically in the Quest Tracker, but will be removed from the Tracker after several minutes if you don’t do anything to progress that quest (complete quest objectives).<br />
    * There is now an option to have the Quest Tracker continuously list all of your quests at once<br />
    * There is an option to filter out quests that don’t have counters (such as kill X / X).<br />
    * You can still manually track quests as before, but the auto tracking options make the tracker a bit more useful now.<br />
    * You can now mouse over the name of a quest in the Quest Tracker to see a tooltip that shows the summary for the quest, allowing you to refresh your memory about a quest without having to open the quest journal.<br />
    * The details part of the quest under the quest name in the Tracker now get removed/collapsed once you complete a quest, which allows for more quests to be shown at once. Also note that the Quest Tracker display can be made larger in layout mode if you would like to have it show more quests at once.</p>
<p><strong>13. Item UI</strong></p>
<p>    * Items that contain an associated ability should now display the description of that ability, if a description is available.<br />
    * Items with offensive and defensive “Rating” modifiers, in addition to the actual Rating, will now display a percentage for that specific modifier against an equal level NPC.  This addition will add some clarity to the previously confusing Rating system.<br />
    * Items will now display the actual percentage that an attached “Chance on Hit:” proc will activate.</p>
<p><strong><br />
14. Scrolling Combat Text</strong></p>
<p>    * You can now switch on scrolling combat text in your Settings panel.<br />
    * The Scrolling combat text will speed up and slow down depending on how fast text enters the world.<br />
    * New Slider bar to toggle transparency of the scrolling combat text.  This will allow players to choose settings where the text is less obtrusive, while other players can chose a setting so they can achieve maximum visibility of the text.<br />
    * New option to use multiple layers of scrolling combat text (in order to place crits and more important text on one layer and less important information in another layer with a more transparent look).<br />
    * New option to use multi-column scrolling combat text.  This will slow down the necessary movement of text (since more text can sit on one line).  This setting will be very useful in raids when there is a lot of damage spam.
</p></blockquote>
<a href="http://vanguard.cyainhell.de/tag-abenteuer" rel="tag" class="internal">Abenteuer</a>, <a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>, <a href="http://vanguard.cyainhell.de/tag-diplomatie" rel="tag" class="internal">diplomatie</a>, <a href="http://vanguard.cyainhell.de/tag-game-update-%232" rel="tag" class="internal">Game Update #2</a>, <a href="http://vanguard.cyainhell.de/tag-game-update-nr.2" rel="tag" class="internal">Game Update Nr.2</a>, <a href="http://vanguard.cyainhell.de/tag-game-upodate" rel="tag" class="internal">Game Upodate</a>, <a href="http://vanguard.cyainhell.de/tag-handwerk" rel="tag" class="internal">handwerk</a>, <a href="http://vanguard.cyainhell.de/tag-ui%C2%B4s" rel="tag" class="internal">UI´s</a>, <a href="http://vanguard.cyainhell.de/tag-vorschau" rel="tag" class="internal">Vorschau</a>]]></content:encoded>
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		<item>
		<title>Youtube &#8211; Bewahrer der Welten</title>
		<link>http://vanguard.cyainhell.de/allgemein-youtube-bewahrer-der-welten</link>
		<comments>http://vanguard.cyainhell.de/allgemein-youtube-bewahrer-der-welten#comments</comments>
		<pubDate>Fri, 13 Jul 2007 06:43:50 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Abenteuer]]></category>
		<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Spielewelt]]></category>
<category>Abenteuer</category><category>Allgemein</category><category>Spielewelt</category><category>Youtube   Bewahrer der Welten</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-youtube-bewahrer-der-welten</guid>
		<description><![CDATA[Es ist schon eine Weile her, dass es hier ein Video gab, aber derzeit ist nicht so viel Gutes am Markt. Deshalb gibt es ein ca. 1 Monat altes Video der Bewahrer der Welten. Hier k&#246;nnt ihr in gut 10min der Gilde bei der Abarbeitung von Quests folgen, wobei die dazugeh&#246;rige Story sehr sch&#246;n in [...]]]></description>
			<content:encoded><![CDATA[<p>Es ist schon eine Weile her, dass es hier ein Video gab, aber derzeit ist nicht so viel Gutes am Markt. Deshalb gibt es ein ca. 1 Monat altes Video der <a href="http://vsoh.bewahrer-der-welten.de/index.php" class="external">Bewahrer der Welten</a>. Hier k&ouml;nnt ihr in gut 10min der Gilde bei der Abarbeitung von Quests folgen, wobei die dazugeh&ouml;rige Story sehr sch&ouml;n in Schriftform erz&auml;hlt wird. Ein recht gelunges Video.</p>
<p align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/MEQij-NS5TE&#038;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/MEQij-NS5TE&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<a href="http://vanguard.cyainhell.de/tag-abenteuer" rel="tag" class="internal">Abenteuer</a>, <a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>, <a href="http://vanguard.cyainhell.de/tag-spielewelt" rel="tag" class="internal">Spielewelt</a>, <a href="http://vanguard.cyainhell.de/tag-youtube---bewahrer-der-welten" rel="tag" class="internal">Youtube   Bewahrer der Welten</a>]]></content:encoded>
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		</item>
		<item>
		<title>Update Servermerge</title>
		<link>http://vanguard.cyainhell.de/allgemein-update-servermerge</link>
		<comments>http://vanguard.cyainhell.de/allgemein-update-servermerge#comments</comments>
		<pubDate>Thu, 12 Jul 2007 06:41:22 +0000</pubDate>
		<dc:creator>Intruder</dc:creator>
				<category><![CDATA[Allgemein]]></category>
<category>Allgemein</category><category>Florendyl</category><category>frengrot</category><category>Hasium</category><category>Servermerge</category>
		<guid isPermaLink="false">http://vanguard.cyainhell.de/allgemein-update-servermerge</guid>
		<description><![CDATA[Die W&#252;rfel sind gefallen und es wird die Minimalvariante werden. Trotz diversen Posts in den offiziellen Foren werden das Team-PvP und der RP-Server eingestampft. Vielleicht ja wieder in der Zukunft&#8230;
Hasium:

Edit: Anbei die &#220;bersetzung welche Eovania gepostet hat.
Server
Es wird 2 US PVE, 1 EU PVE sowie 1 US PVP Server geben.

- Xeth  PVE US
Thunderaxe
Woefeather
Gulgrethor
Hilsbury


- Seradon [...]]]></description>
			<content:encoded><![CDATA[<p>Die W&uuml;rfel sind gefallen und es wird die Minimalvariante werden. Trotz diversen Posts in den offiziellen Foren werden das Team-PvP und der RP-Server eingestampft. Vielleicht ja wieder in der Zukunft&#8230;</p>
<p><a href="http://vgplayers.station.sony.com/newsArchive.vm?id=170&#038;section=News" class="vgplayers">Hasium:</a><br />
<em><br />
Edit: Anbei die &Uuml;bersetzung welche Eovania gepostet hat.</em></p>
<blockquote><p><strong>Server</strong></p>
<p>Es wird 2 US PVE, 1 EU PVE sowie 1 US PVP Server geben.</p>
<ul>
- Xeth  PVE US</p>
<li>Thunderaxe</li>
<li>Woefeather</li>
<li>Gulgrethor</li>
<li>Hilsbury</li>
</ul>
<ul>
- Seradon PVE US</p>
<li>Targonor</li>
<li>Florendyl</li>
<li>Flamehammer</li>
<li>Shidreth</li>
</ul>
<ul>
- Halgar PVE EU</p>
<li>Gelenia</li>
<li>Infineum</li>
</ul>
<ul>
- Sartok PVP US FFA (free for all)</p>
<li>Tharridon</li>
<li>Varking</li>
<li>Frengrom</li>
</ul>
<p>    * Alle existierenden Server verschwinden und jeder zieht auf einen neuen Server um.<br />
    * Jeder Charakter erh&auml;lt einen kostenfreien Umzug nachdem die Serverzusammenlegung stattfand.<br />
    * PVP Spieler werden in der Lage sein zu PvP ODER PvE Server zu ziehen.<br />
    * PVE Spieler k&ouml;nnen nur zu anderen PVE Server umziehen.<br />
    * PVP Regeln und Vorschriften richten sich nach der FFA. </p>
<p>Xeth, Seradon, Halgar und Sartok sind die Server die die meisten Stimmen erhielten.</p>
<p><strong>Florendyl RP Server</strong></p>
<p>Die Umfrage zeigt 76% f&uuml;r das beibehalten von Florendyl w&auml;hrend 24% sich dagegen aussprachen. Warum um Himmels Willen haben wir uns entschieden diesen Server trotzdem zusammen zu legen w&auml;hrend die Gemeinschaft eindeutig sich dagegen ausspricht? W&auml;hrend der Zeit in der die Umfrage stattfand sank die Bev&ouml;lkerung von Florendyl um 30%, zus&auml;tzlich zu den 10 bis 30 % der anderen Server. Um ein gesundes Gleichgewicht zu erhalten muss dieser Server zusammen gelegt werden. Ich selber hielt mich einige Zeit auf Florendyl auf und sprach mit Spielern welche sich zuerst gegen eine Serverzusammenlegung aussprachen, jedoch nun der Meinung sind dass es das beste ist. Hoffentlich w&auml;chst die Bev&ouml;lkerungsanzahl wieder und wir k&ouml;nnen einen eigenen RP Server in der Zukunft starten, jedoch im Moment ist es die beste Entscheidung.</p>
<p><strong>Team PVP</strong></p>
<p>Im Moment haben wir zusammen gefasst um die 400 &#8211; 450 Spieler auf unseren Team-PVP Servern. Dies ist einfach nicht genug f&uuml;r reellen PvP in einer Weltgr&ouml;sse wie Vanguard. Deshalb werden vorerst alle PvP Server zusammen gelegt und unterliegt der FFA Regel. Irgendwann in der Zukunft wenn die Bev&ouml;lkerung w&auml;chst, werden wir einen Team PvP Server in´s Auge fassen. </p>
<p><strong>Charakter Benennun</strong>g</p>
<p>    *  Die Priorit&auml;t der Namensbehaltung eines Charakters ist abh&auml;ngig von:<br />
    *<br />
          o Zuerst erstellt und muss in den letzten 30 Tagen gespielt worden sein.<br />
          o Zuletzt gespielt<br />
    * Diejenigen die einen gleichen Namen haben werden gekennzeichnet und beim n&auml;chsten log-in wird ein neuer Name ausgew&auml;hlt werden m&uuml;ssen bevor man sich mit diesem Charakter in das Spiel einw&auml;hlen kann.<br />
    * Eine Bitte: Solltet ihr einen Charakter haben der lediglich zum &#8220;abladen von Gegenst&auml;nden&#8221; vorhanden ist (mule charakter), w&auml;re es nett wenn ihr diesen l&ouml;schen k&ouml;nnt um anderen Spielern, welche diesen Namen ebenfalls benutzen und aktiv damit spielen, die M&ouml;glichkeit zu geben diesen behalten zu k&ouml;nnen.</p>
<p><strong>Haus</strong></p>
<p>    * Der Preis f&uuml;r den &#8220;Plot&#8221; (Haus) eines Spielers wird dem Spieler in Form von M&uuml;nzen ersetzt.<br />
    * Die Rohstoffe um ein Haus zu erstellen werden dem Spieler durch das &#8220;housing resource escrow&#8221; ersetzt (Treuh&auml;ndler f&uuml;r Hausrohstoffe).<br />
    * Die in voraus bezahlte Miete wird dem Spieler ersetzt.<br />
    * Gegenst&auml;nde etc. im Haus werden beim Treuh&auml;ndler hinterlegt. </p>
<p>Wir haben uns diese Angelegenheit n&auml;her betrachtet um herauszufinden was die beste L&ouml;sung ist. Nachdem wir uns die Einzelheiten n&auml;her angeschaut haben, w&auml;re das &uuml;bernehmen von Besitzrechten und H&auml;usern in ein Chaos ausgeartet. Deshalb haben wir uns dagegen entschieden.</p>
<p>Viele Spieler zeigten sich besorgt dass nicht gen&uuml;gend Plots vorhanden sein werden. Es gibt um die 3000 Haus-Plots auf jedem Server. Auf allen vorhandenen Servern sind um die 20 &#8211; 25 % davon belegt. Zudem haben viele Spieler H&auml;user auf verschiedenen Servern. Nach der Serverzusammenlegung sinkt dadurch die Anzahl der H&auml;userbelegung. Deshalb sind wir zuversichtlich dass es mehr als gen&uuml;gend Platz f&uuml;r alle gibt.</p>
<p><strong>Boote</strong></p>
<p>    * Boote werden als &#8220;needing to be named&#8221; (Benennung erforderlich) gekennzeichnet. </p>
<p><strong>VGPlayers Issues</strong></p>
<p>    * Wir arbeiten noch an Einzelheiten.</p>
<p><strong>Seelen welche in der Welt zur&uuml;ckliegen</strong></p>
<p>    * Alle Seelenanteile werden verschwinden.<br />
    * Alle Gegenst&auml;nde welche mit zur&uuml;ckliegenden Seelenanteilen in Verbingung stehen werden eurem Treuh&auml;ndler &uuml;bergeben.<br />
    * Erfahrungen an den Seelenanteilen werden euch gut geschrieben. </p>
<p><strong>Post</strong></p>
<p>    * Alle ausstehenden Postsendungen werden an den Versender zur&uuml;ck gesendet. </p>
<p><strong>Freundeslist</strong>e</p>
<p>    * Wir arbeiten noch an Einzelheiten. Wir arbeiten an einem Weg dass ihr die Freundesliste behalten k&ouml;nnt, jedoch kann es passieren dass ihr eine neue erstellen werden m&uuml;sst.</p>
<p><strong>Gildennamen</strong></p>
<p>    * Wir arbeiten noch an Einzelheiten.</p>
<p><strong>Marktgegenst&auml;nde</strong></p>
<p>    * Gegenst&auml;nde welche beim B&ouml;rsenh&auml;ndler zum Verkauf stehen werden an den Verk&auml;ufer zur&uuml;ck gesendet.</p>
<p>Message edited by Eovania</p></blockquote>
<a href="http://vanguard.cyainhell.de/tag-allgemein" rel="tag" class="internal">Allgemein</a>, <a href="http://vanguard.cyainhell.de/tag-florendyl" rel="tag" class="internal">Florendyl</a>, <a href="http://vanguard.cyainhell.de/tag-frengrot" rel="tag" class="internal">frengrot</a>, <a href="http://vanguard.cyainhell.de/tag-hasium" rel="tag" class="internal">Hasium</a>, <a href="http://vanguard.cyainhell.de/tag-servermerge" rel="tag" class="internal">Servermerge</a>]]></content:encoded>
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